The course covers Autodesk 3ds Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, rendering, animating, and adding special effects. The course is centered around two real-world projects, a motion graphics project and a special effects project, that provide designers practical examples to use with the lessons.
Topics include:
* Creating primitives
* Setting units and dimensions
* Modeling with splines
* Lofting objects
* Cloning and group objects
* Using the modifier stack
* Attaching polygon meshes to objects
* Working with subdivision surfaces
* Creating NURBS curves, arcs, and lines
* Working with materials
* Mapping textures
* Adjusting cameras and lights in a scene
* Building keyframe animations
* Rendering a sequence
Home: http://www.lynda.com/tutorial/95341
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