Oct 6, 2012

3DCreative Issue 86 October 2012

3DCreative Issue 86  October 2012

Welcome to the October issue of 3DCreative! I hope you are ready to be
inspired this month, as we are fit to burst with brand new tutorial
series for you to get stuck into!


Let’s get started with this issue’s stunning cover by Daniel Bystedt,
which is the first installment to brand new tutorial series: ZBrush
Quadrapeds. ZBrush is an impressive piece of software that can
accomplish so much. With endless possibilities, your imagination is the
limit. In this series our brilliant artists have been given complete
creative freedom to show us how to create the organic forms of their
quadrapeds, and Daniel is the first to get the ball rolling!
Talking of new tutorial series, the second one starting this month is
based on the awesome 2D concept created by talented 2D artist Ling Yun.
Futuristic vehicles are a popular subject matter amongst CG artists and a
high proportion of the potential jobs that you can do in 3D require you
to be able to create an accurate model using a 2D concept. In this
series our two artists will be using the 2D concept and technical
drawings provided, to talk us through a step-by-step guide to turning
this information into an accurate and exciting 3D model. Arturo Garcia
starts us off in 3ds Max, while Renato Gonzalez Aguilante uses Maya.
Andrew Finch continues to guide us through the Unreal Games Engine
tutorial series, using programs such as 3ds Max, Photoshop and UDK to
create a playable game level. Last time we saw Andrew begin finalizing
the environment by placing temporary materials on the walls and floors.
In this chapter he continues to finalize the environment, this time
demonstrating how to place the final materials and correctly UV map them
to the surface.
Unfortunately due to unforeseen artist circumstances, we are unable to
bring you the last installment in the Building Droids series. However we
have provided Ignacio Bazan Lazcano’s 2D concept and technical
drawings, so you can still have a go at recreating this awesome bar
tender droid with the techniques you have learnt in previous chapters of
the series.
As a one-off this month we bring you Texturing and Lighting in Photoshop
by the brilliant Aleksander Jovanovic. In this detailed tutorial
Aleksander demonstrates how he used Photoshop to apply color to his
un-textured render, in this diverse scene full of different colored
items made from different materials to demonstrate the power and
flexibility of Photoshop. Not only does he use Photoshop to resolve the
textures, but he also shows how to add lighting to complete the dramatic
and creepy scene. If you enjoy this tutorial, be sure to check out
Photoshop for 3D Artists in the 3DTotal shop for more tutorials like
this one. If all that wasn’t exciting enough, we also have an interview
with talented concept artist Gregory Callahan, a thought-provoking
Making Of by Francesc Camós, and our usual stunning gallery featuring
work by Bruno Melo, Jorge Lopes, Mauricio Alves Salgueiro and many more!

Download:
http://www.bytesbox.com/images/bbox.png
http://bytesbox.com/!/ZUDoL7Vw8YC0kXT/

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