May 17, 2012

Gnomon School – Master Classes 2011 – December 5th – 19th Full Collection





Concept Design: From Abstraction to Production
with Aaron Limonick, Naughty Dog
Realistic Creature Animation for Visual Effects
with David Breaux, Creature Animator/PixoMondo
GMUNKICKDOWN2011 – The Full Cycle of the Design & Directorial Process
with GMUNK
Making Archetype: The Short Film
with Aaron Sims, Director/Creature Designer
3D Character Texturing and Enhancement in NUKE
with Alex Cancado, Luma Pictures
High Dynamic Range Imaging for Live Action Visual Effects
with Phil Holland, Digital Imaging Specialist
Environment Sculpting
with David Lesperance, Blizzard Entertainment
Stylized Visual Effects Animation
with Slim Ghariani, Blizzard Entertainment
Efficient Cinematic Lighting
with Jeremy Vickery, Pixar Animation Studios
Combat Animation for Games
with Bruno Velazquez, Sony Santa Monica
Illustration for Entertainment: Pitching with Pictures
with Cameron Davis, DreamWorks Animation
Creating Highly Realistic Composites
with Rob Nederhorst, Visual Effects Supervisor
Advanced Visual Effects Techniques for Production
with Wayne Hollingsworth
Character Modeling and Texturing
with Mark DeDecker, Character Modeler

Home:– http://www.gnomonschool.com/master/2011/


soon …

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